Russell Jahn

SOFTWARE
ENGINEER
& ARTIST.

Independent projects under the name MOLECULE.

Software + hardware + art.

Real-time graphics + film-set visuals + motion capture.

  • { programming }
  • { design }
  • { art }
  • { animation }
{ specializations }
Selected work

Selected experience

Blizzard

Unannounced title

Lead Engineer

Graphics + content pipeline tools + performance

Hearthstone

Senior Engineer

Core systems + multiplatform development

Paper Ghost

Film + television

Software engineer + artist

Interactive props + film-set visuals

Enflux

Motion capture

VP, Product

Motion capture + developer tools + live trade show installations

01 / Projects

{ professional work }

Paper Ghost

Film + television

Interactive props, screen visuals, projection software, and set previsualization tools for 15 film + TV productions.

Explore Film + television

X-Men: Apocalypse

A nine-projector video wall and custom screen visuals for the Pentagon set.

View X-Men: Apocalypse

The Glass Castle

Projection playback software for filming car scenes on a studio set.

View The Glass Castle

mother!

Set previsualization and virtual camera software for the director and cinematographer.

View mother!

Arrival

Software for military maps, surveillance controls, and simulations on the film's set screens.

View Arrival

Quantico / Season 1

Interactive phone, surveillance, and command-center software for the first season of Quantico.

View Quantico / Season 1

Ça Décolle!

Real-time cloud software for filming aircraft scenes.

View Ça Décolle!

02 / Independent projects

{ experiments }

03 / Russell Jahn

{ about me }

Molecule is the independent work of Russell Jahn, software engineer + artist.

Current projects include lightsaber and motion capture hardware, with embedded firmware for lights and sensors.

About me + earlier work

04 / Get in touch

{ contact }

For installation projects, software work,
and collaborations.

Contact me
Or connect on LinkedIn ↗