Golden Radio. Procedural Animation. Shader Graph.
Table of Contents
Testing procedural animation based on sacred geometry rules.
CREATION #
Designed and programmed in Unity Engine 2019.4.2 using C# and Shader Graph.
The animation is created by making a graph data structure. The root node branches into 6 smaller subtrees, forming a starfish.
Each child node is the inverse golden ratio of the parent’s scale.
Constant rotation is applied to spin the shape. Rotation speed is a multiple of the golden ratio.
SHADING #
A fresnel effect is used to create a rim glow effect.
- See Godot Engine example:
- See Godot Engine example:
Transparency is oscillated by using a sine function.
Constant rotation is applied to an angled directional light, creating the eclipse effect. Rotation speed is a multiple of the golden ratio.
Video is captured on a phone to create a retro light-bleeding effect.
MUSIC #
- Song is a lo-fi remix of “In Search of the Man in Black” from Final Fantasy VII:
Chasing the Caped Man(Kannibal)
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